Just a short update to point out the completion of the save/load engine.
A new feature the old SOTE didn't have -as well as many other graphic adventures- has been added: the autosave. Its usefulness is evident, you don't have to worry about losing your progresses in case the system hangs up, while you still can save the game every time you need to go back to a particular story point.
No pre-defined checkpoints, just a quick autosave every time you enter a game room or every 10 minutes you stay in a room AND you're not idle having a coffee...
Thursday, October 27, 2011
Wednesday, October 05, 2011
SOTE is back on track
You're right. The risk is that this game could become a new Duke Nukem Forever. It's a risk I want to avoid - note the "I": this is no longer a team of three people, I'm alone working on it, and if three were few, one is less and the task is harder to complete.
I appreciate your urgency to see something finished and I think you'll be rewarded anyway. And yes, I'm a bit of a perfectionist, but that's a limit I must overcome if I don't want to slow down the project too much.
The last year has been very tough, not only beacuse I'm the only surviving member of the team, but also for the birth of my son Alessandro, the most time consuming device for the once perfect "nerd life" that now isn't so nerd anymore but finally IS perfect and complete. Thank you: you take time, yes, but you give joy. Much joy.
I appreciate your urgency to see something finished and I think you'll be rewarded anyway. And yes, I'm a bit of a perfectionist, but that's a limit I must overcome if I don't want to slow down the project too much.
The last year has been very tough, not only beacuse I'm the only surviving member of the team, but also for the birth of my son Alessandro, the most time consuming device for the once perfect "nerd life" that now isn't so nerd anymore but finally IS perfect and complete. Thank you: you take time, yes, but you give joy. Much joy.
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