Upscaling the game to the shiny 1280*720 had a cost that became evident very soon: the GUI (Graphic User Interface, for the anti-nerds), designed for the 640*480, couldn't be used any longer. So, instead of trying to stretch it, basically doublesizing it (you can figure out the awful result we would had got) I've taken a more radical approach.
I've redesigned it completely, taking advantage from the higher resolution to get better graphics and even some additional functions. One in particular -the map- was conceived years ago but never actually inserted into the game. It's meant to help the player to keep track of visited places and possibly to let you teleport there skipping long walks.
I've redesigned it completely, taking advantage from the higher resolution to get better graphics and even some additional functions. One in particular -the map- was conceived years ago but never actually inserted into the game. It's meant to help the player to keep track of visited places and possibly to let you teleport there skipping long walks.