Wednesday, October 05, 2011

SOTE is back on track

You're right. The risk is that this game could become a new Duke Nukem Forever. It's a risk I want to avoid - note the "I": this is no longer a team of three people, I'm alone working on it, and if three were few, one is less and the task is harder to complete.
I appreciate your urgency to see something finished and I think you'll be rewarded anyway. And yes, I'm a bit of a perfectionist, but that's a limit I must overcome if I don't want to slow down the project too much.
The last year has been very tough, not only beacuse I'm the only surviving member of the team, but also for the birth of my son Alessandro, the most time consuming device for the once perfect "nerd life" that now isn't so nerd anymore but finally IS perfect and complete. Thank you: you take time, yes, but you give joy. Much joy.





2 comments: