Wednesday, August 18, 2010

SOTE goes hi-res

...almost. During the process of rewriting the game engine in Multimedia Fusion 2, we (well, I should say I by now) came to the decision to upgrade the game resolution from the obsolete nostalgic 640*480 to a more up-to-date 1280*720, which at the same time is a higher resolution and has a 16:9 widescreen aspect ratio.
Most of the graphics I created in the last few years can be easily ported to the new resolution and many locations will scroll a bit less; which is good news, since they'll show more right from the start. Many rooms and even open-space locations should seem less claustrophobic.

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