I know, it's just another post about graphics (that's what I'm working on these days, so live with it or click away!).
Monday, January 31, 2011
Thursday, January 20, 2011
Scaling up and widening the good old stuff
Just a little update to show the results of the process of scaling up and widening our backgrounds from 640*480 to 1280*720. Here you can see the Ord Mantell landing point where Dash Rendar's Outrider waits, 'parked' in the immense space junkyard.
It's a matter of adding detail to an upscaled image (only rarely it's been recreated from scratch), redesigning parts of it and adding scenery to fit the widescreen aspect ratio, which forces us to show more of each location.
It's a matter of adding detail to an upscaled image (only rarely it's been recreated from scratch), redesigning parts of it and adding scenery to fit the widescreen aspect ratio, which forces us to show more of each location.
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